Turning the Tide: A Resto Shaman Beginners’ Guide

So, you’ve just got your shaman alt to 80 and you want to try out resto – or maybe you decided to grab that dual spec and don’t know where to start or you finally realised that being a priest / druid was far too easymode and you wanted to try a class which actually took skill to heal with? If so, this here is the guide for you! In the last few days I’ve had a two guildies get their alts near / to 80 and start asking these questions and have had a few others ask for offspecs etc. Whilst I love to wax lyrical about my favourite class, I felt it would be better to actually write something down which I could refer people to rather than trying to explain (badly) in relatively short sentences how to ‘do it rite’. (It’s also a good excuse for me to do a cathartic outpouring of shamanyness).
This guide is meant as an entry-level guide – going into spells, stats, mana regen, talents and tips at a relatively basic level. The aim is to give people who’re just starting at resto shamaning a primer with a few quick-start points but enough detail for those who like to know ‘why?’. In depth and number crunching is not here – that’s for someone else to teach – and I’ll provide a few links for further reading at the end of the guide. It’s also based around lower-end healing such as heroics and t7 content where most fights are over in 5 minutes or less.
The only assumption I am going to make here, though, is that you are already level 80. I will not assume that you’ve levelled as ele or enhance, I will not assume you have any clue at all about healing as a shaman (or any other class). I’ll also point out where things will differ depending on if your focus is towards eventually raiding 10 mans, 25’s or doing heroics with your friends.
Caveats done, let’s start:
Chain Heal (CH)- Multi-target, moderately heavy on your mana.
Chain heal used to be the bread and butter of shaman healing. In fact, it used to be the filling, too – and for good reason – with downranking and high spellpower, it became more efficient than any of our other heals – even on a single target. Thankfully this is not the case anymore. Using chain heal and only chain heal will run you dry pretty fast – so it has to be used with a bit more care, especially in 5 and 10-mans. Chain heal, moving from target to target, is usually referred to as it ‘bouncing’ – i.e. ‘Bounce the chain heal off the tank onto the melee’.
One thing to be clear about – if only one person has taken damage, or if people are more than 8 yards away from the player targeted, chain heal will not bounce. Practice shows that the chain chooses where it will jump when the heal lands – so preemptive casting when there’s incoming AoE damage is a good trick to learn.
Chain heal, whilst very pretty and the supposed ’signature heal’ of Shamans will not work in a good number of situations. Get used to using it only when people are close together and multiple people are taking damage as your other heals are faster (with tidal waves), can heal for more and don’t run you out of mana so quickly.
You should also get used to using this with Riptide to maximise its effects in heavy-damage situations.
Things which can effect this heal:
Riptide: Boosts the amount of healing done by your chain heal by 25%
Glyph of Chain Heal: Chain Heal may now hit 4 targets.
~o~
Lesser Healing Wave (LHW)- Fast, small heal
This heal used to be the red-headed step-child of Burning Crusade healing. Woe was he who touched the lesser healing wave button! In Wrath, this spell has come back into its own – especially when glyphed it is relatively efficient and good for tank healing. In situations where the group is very spread out to the point where chain heal will not bounce, this heal is a good one for topping people off. Having a decent amount of crit on your gear really helps to make this heal more effective – LHW used to trigger an improved water shield proc 100% of the time when it crit but, alas, no longer – only 60% of the time and thus it’s not as super-efficient as it was. Nonetheless, it’s a very potent tool for 5-mans and sometimes larger groups too.
Things which can effect this heal:
Tidal Waves: Chain Heal and Riptide can proc this effect which reduces cast time by 30% and gives a 10% bonus healing.
Glyph of Lesser Healing Wave: A really nice glyph which is good for 5-mans. In raids, its value really depends on how often you’re likely to be assigned to heal the tank.
~o~
Healing Wave (HW)- Slow, big heal
Healing wave is the big daddy of heals – it’s tricky to master using this heal as it is rather slow, but once you have it down it’s a very nice healing tool. In raids this heal tends to go to waste on overheal unless you’re the only person healing your assigned target, or your target is not a tank.
Things which can effect this heal:
Tidal Waves: Chain Heal and Riptide can proc this effect which reduces cast time by 30% and gives a 20% bonus healing.
Healing Way: This resto talent was buffed to only require one heal to put up the full buff rather than three. Whilst of limited use in 5-mans, it can be a valuable tool in 10/25-mans – especially if you are often assigned to tank healing.
Glyph of Healing Wave: This glyph doesn’t really effect the spell much except to heal yourself when you use Healing Wave on someone else. In my opinion, this is a weak glyph compared to the others – though I imagine it has its pvp uses.
~o~
Riptide (WOOSH!)- instant, mana heavy, HoT
This is the new kid on the block – fast, makes a cool sound and has a fun spell effect. It’s a very tempting heal to use but, if abused, can eat through your mana. It’s a spell which can also end up being a bit of a crutch and you should make sure not to use it where the hot will be completely wasted or an instant heal is not needed – often a LHW may be better. The secondary function of riptide is to boost chain heals and it can be very useful to riptide your tank (the hot is rarely completely wasted in a 5-man) and bounce CH’s onto the melee – keeping your tank topped off and your melee un-dead (despite them standing in fires).
Riptide has a high synergy with other heals – boosting chain heal and proccing tidal waves.
Things which can effect this heal:
Glyph of Riptide: Increases the Duration of your riptide by six seconds.
~o~
Earth Shield (ES)- ‘reactive’ heal
Earth shield is flying rocks you can put on another person. It is very cool! Most people use this on the tank, but in 5-mans it can be a lifesaver for any squishies and can even be used on yourself if you’re having trouble with mobs / attacks hitting you and increasing your cast time – especially so when a boss has a channelled AoE or direct damage attack.
Earth Shield should be up at all times.
Things which can effect this heal:
Improved Shields: Going into enhancement for this is a good idea and part of most standard resto builds – esecially as it also boosts your water shield.
Glyph of Earth Shield: boosts your Earth Shield by 20% – a decent raiding glyph, though I feel it lacks utility for 5-mans in comparison to the other glyphs available.
Spellpower: Earth shield can be super-charged by trinketing or using other buff effects before putting it on someone – including your totems. It is good to get into the habit of laying your Flametongue totem (if you’re using it) before you put your earth shield up.
~o~
Healing Stream Totem – Passive ‘hot’
Not a true ‘heal’ per-se, but if you happen to run with a group which does not need your mana-stream totem (you have two paladins, say) then this little totem comes into its own. It still only works in your own group, but can be used to some effect for low-level, constant damage – allowing you to keep your attention elsewhere for longer and can buy an extra second or two if someone is reduced to very low health suddenly.
Things which can effect this heal:
Glyph of Healing Stream Totem: This boosts the output of your healing stream totem and, whilst nice padding, isn’t really all that great outside of high AoE-damage encounters.
~o~
Earthliving Weapon – weapon imbue, small ‘hot’
This is your restoration weapon imbue – use it, love it and cherish it. Besides giving you a hefty healing boost, it also sometimes triggers a small hot on the targets it hits. The healing by Earthliving is never omgimbapwn but there is no reason you should not have this on your weapon at all times whilst healing.
Things which can effect this heal:
Glyph of Earthliving Weapon: Earthliving has a 5% increased chance to trigger.
Elemental Weapons: This is another enhancement talent – one which you may or may not have depending on your build. Various sources seem to calculate its worth at around 45 sp – so whilst it is a nice boost when you’re just starting, you might eventually want to put your points elsewhere.
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Yes, horrible numbers, but they let you know which shiny gear you want. You do want shiny gear don’t you? Yes, yes I thought so! Greedy buggers.
- Int
Intellect is the base stat which determines how big your mana pool is. It also gives you a small amount of crit per point of intellect (it takes around 166 points of Int to gain 1% spell crit for a Shaman). With the talent Nature’s Blessing – which is pretty bread-and-butter in a resto spec – you’ll also gain a little bit of spellpower from your intellect. Intellect is also very good regen stat for shamans – which I will go into in the regen section, below.
Intellect is, thus, a pretty well-rounded stat for a shaman – more mana, more crit, more spellpower.
- Bonus Healing (spellpower)
Spellpower is the thing which gives meat to your spell – boosting the shiny green numbers which you see above peoples heads when you heal them. Using your Flametongue Totem will net you an extra 144 sp.
- Crit Chance
Crit is a stat which gives a lot of bang for your buck: it sometimes increases the size of your heals – those heals can add armor and may proc ancestral awakening if you have the talents. Crit also gives you come mana back from improved water shield, if you take it. It is now a very desirable stat for a shaman.
- Mana Regen
Mana regen, or mana per 5. The number you care about here, when you mouse over it, is the while casting one. Generally you want to have about 110-150 before you start doing heroics and closer to 200+ for starting Naxx (including water shield). This is your ‘base’ regen which you can count on to sit, ticking merrily away, slowly adding to your mana pool.
- Haste
Haste makes heals faster. Whilst this has the benefit of getting more heals where they need to be in a short amount of time, if you’re a bit trigger-happy you can end up running yourself out of mana faster. Two of our heals – Healing Wave and Chain Heal have relatively long cast times and both benefit from having a good bit of haste to reduce time spent casting. It also benefits us by allowing us to cast and move more frequently if needed. If you are using your Wrath of Air totem you will get 5% spell haste from that alone.
~o~
You want some of all of these – though you don’t want too much haste to start with. At first, go for a decent mana pool and mp5, crit as a side dish, and then eventually start putting some haste on top once you’re having few mana problems. You don’t want no haste at all, you’ll probably end up with around 200 haste rating on your gear very early on even if you’re not trying to stack it.
Shoot for:
- 18k Mana
- 1.9k SP
- 150-200mp5
- ~200 haste rating
- ~20-25% crit
This is pre-Naxx, and although you can go there with a bit less, these numbers will probably see you most of the way through with little trouble.
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As a healer, a large part of your time may be spent managing your mana. If you constantly spam spells you will end up running oom, but, of course, not doing enough healing is bad. Therefore, we have to look at the various methods of mana regen.
First of all, you can forget spirit-based regen – that’s for druids and priests. Spirit means bugger all to a shaman and is wasted stats on any item which has it.
Intellect Based Regen
Intellect regen is based on the idea of utilising the multiple talents you and others have which return a % of your base mana. The higher your base mana, thus, the more they return per tick to you.
Replenishment is the ‘best known’ of these and can be given by:
- Survival Hunters
- Shadow Priests
- Retribution Paladins
- Frost Mages
- Destruction Warlocks
This is, of course, if they have each specced into the necessary talent!
The other source of intellect based regen is your Mana Tide Totem. A lot of people seem to forget this totem and, worse, some seem to think it’s a wonderful thing to never have to use it! First off, it benefits not only you but your whole party (not raid!) so be aware that even if you’re at full mana, others may get something out of you using this totem. Secondarily, if you have so much mana you are never going below 75% then re-gem or re-enchant or twist around some gear and boost your throughout. You will always have your mana tide totem, so you can gear around using it – especially for fights where your heals need to be beefy.
I know not all will agree with me on this point but I see absolutely no point in ending a fight above 50% mana unless you vastly out-gear it, have too many healers, have had a lull to stand around regenning or accidentally took a mana pot just before the end of the fight! 10 Intellect = ~6 mp5 if you can count on replenishment and always use your Mana Tide totem.
Mana Per Five
At the beginning of The Burning Crusade this stuff was shaman-crack – you could not get enough of it, you always wanted more and you’d do a lot to get your fix including hanging around with 24 other people looking for trouble… However, when Water Shield got its buff – becoming both free to cast and giving a hell of a lot more mp5, the extreme lust for that same stat dropped.
In Wrath, Water Shield gives a whopping 100mp5. Still, even though you don’t need to stack mp5 to the hilt like in TBC, this little stat, beloved of shamans, is still relatively important.
If you mouse-over your ‘mana regen’ (under spells in your character pane) you’ll see two numbers. The first is your non-casting mana regen. That is the rate at which you will regen mana when you’ve not cast something within the last 5 seconds. The other number, which will be a bit smaller, is your mana-regen whilst casting. As a shaman, standing around and waggling your tail (or other appendage of choice for orcs and trolls…), will net you very little – you don’t have a huge difference between your casting and non-casting regen like a priest or druid does and cannot regen a whole lot of mana that way in a short time.
Therefore – mp5 is a solid base of incoming mana which is always ticking away in the background. Having a reasonable amount of this is essential, even in crit-heavy builds.
Crit
Crit heavy builds? What?! Crit is for Paladins, isn’t it? Well, yes, but with the homogenisation of gear it made sense for Blizzard to prod the two non-spirit using healing classes closer together so that they can use similar gear. So where does crit come into the equation?
This little talent, fully maxed, will allow for a water shield orb to be consumed when you crit on a Healing Wave or 60% of the time on a Lesser Healing Wave. Each of those little balls of water is ~400 mana (depending on talents and glyphs) – not a huge deal, but it somewhat helps lighten the heavy costs of both HW and LHW. The one issue with this regen is that it is rng based – if you do not crit you do not get mana back and an unlucky streak may leave you dry.
There is also the other issue of keeping water shield up – if you crit, use your shield up and don’t refresh it then you can end up with a net loss of mana – the best choice is usually to refresh it any time you have a spare global cooldown so that you need not stop healing at an important part of the fight to refresh it.
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This build ignores healing way and picks up healing focus. Even after the mechanic change, pushback can be a killer on your longer spells and you’re more likely to have loose mobs chomping on you in a 5 man than a raid. If you know your tank is solid then you could consider putting points in focused mind, healing way or even some in totemic focus since you’re more likely to be uprooting and replacing your totems more frequently.
Note the recommended glyphs: LHW, Water Mastery and Chain Heal.
Water Mastery glyph works out as 30mp5 so if you feel your mana is in a good place you can drop it and take something with more utility – HW, Riptide, Healing Stream glyphs for example.
This is my current build and glyphs – I can be assigned to tank heal on one fight and raid the next so I pick up Healing Way and drop elemental weapons. As much as I’ve never been a huge fan of focused mind it can be useful in a raid build – though you could easily switch those points to elemental weapons or imp. reincarnation. Totemic focus is generally not needed in a raid setting as you will often able to ‘fire and forget’ your totems for the less-than 5-minute duration of most boss fights in Naxx. Even in Ulduar there aren’t many fights which require repositioning of totems, either.
Tip from Drug:
In a raid situation, 1/3 healing way works pretty good for me. Sometimes you get an unlucky RNG and it takes some time to get the buff to proc, but if you really need to spam HW over a long time, it really does the trick.
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For those who’ve never been healers before:
As a healer, a lot of the information you’re going to be digesting will come in the form of health bars. You need to be aware that only concentrating on these is bad and can lead to healer-in-a-fire syndrome where you’re so busy healing that you don’t realise you’re bringing about your own doom.
Using a good, specialised unit interface for groups and raids can mean you can spend less time figuring out what’s going on and more time staying out of fires. A good raid unit frame will give you health and mana bars, notification of debuffs and, if you want it, buffs as well as being relatively compact so that they do not obscure your view.
These three addons are those recommended by many healers – VuhDo is a new addon which I’ve not tried yet but it’s gotten some good reviews. Grid and healbot are both tried and tested with Healbot being said to be the easiest to install and get going, but grid being the more customisable and flexible one with many additional specialist modules. Personally I use grid and I may do a post about the particular way in which I set up grid in the near future.
This addon simply allows you to cast a spell by clicking on your unit frames of choice rather than selecting a person then hitting a heal or using mouse-over macros. Personally I like to keep my left hand free for trinkets, nature’s swiftness, tidal force, and push-to-talk so clique is perfect for me. Having a 5-button mouse really helps in this regard – though you can do every shaman heal in your book with a three-button mouse and modifiers!
It is important that you are able to see curses, diseases and poisons on your unit frames so that you can remove them when needed.
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I started a section on some nice pre-raid pieces and then realised that it really needed a post of it’s own. I’ll link it here when I’m finished with it so <under construction>.
Gems / Enchants Quick Reference
- Meta: Insightful Earthsiege Diamond
- Red: Runed Scarlet Ruby or Luminous Monarch Topaz
- Yellow: Brilliant Autumn’s Glow or Luminous Monarch Topaz
- Blue: Dazzling Forest Emerald or Royal Twilight Opal
- Head: Arcanum of Blissful Mending (Wyrmrest Revered) or Arcanum of Burning Mysteries (KT Revered)
- Back: Speed / Greater Speed
- Shoulders: Lesser / Greater Inscription of the Crag or Lesser / Greater Inscription of the Storm
- Chest: Super Stats / Powerful Stats or Greater Mana Restoration or, if you’re cash strapped Exceptional Mana
- Wrist: Superior Spellpower
- Hands: Exceptional Spellpower
- Legs: Azure / Sapphire Spellthread
- Feet: Greater Vitality / Tuskarr’s Vitality
“Wait, what, Tuskarr’s Vitality? But that’s a tank enchant!” In a raiding situation I’d take extra run-speed over a tiny bit of mp5 and hp5. We are not terribly mobile healers and any little bit helps – especially if many of those you’re going to be healing will have some form of movement boost. Utility here, for me, wins out over raw stats.
In general I’d always use the cheaper enchants unless you don’t expect to upgrade a piece for a long time – the stat differences are often minimal for the extra expense.
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So you healed at 70…?
Maybe your guild needed an extra resto shammy for raiding, or you switched chars and, for whatever reason, you’ve come into Wrath and you’re not sure ‘what’s changed’.
No down-ranking – You have four direct heals, and none of them is Chain Heal (Rank 5).
Chain Heal is no longer your God – We are now polytheistic and worship all spells more-or-less equally.
Your mana spring totem doesn’t stack with a paladin’s Blessing of Wisdom (improved) so if you have a paladin using that, you should use Healing Stream (or any of the others if they happen to be useful for a particular fight).
You now have a weapon imbue especially for healing – no more stacks of mana oil, woohoo!
Priests still cry about your ‘op raid healing’ despite the gazillion buffs they’ve gotten. Some things never change.
Practice Makes Perfect
Twee, perhaps, but very true – especially if you’ve never healed before. Get yourself out there and heal some pvp matches to get used to your key bindings, then hit up some easier instances and, eventually, jump in and grab some heroics. Never be afraid to tell people you need them to slow down a little bit or wait for you to regen your mana. If you’re used to playing a priest or druid be aware that you may need to drink a bit more between pulls – shamans don’t regen mana that much faster out of combat than in!
When I first levelled my shaman I was a hyrid ele/resto spec 60-70 so that I could heal. Without half-decent gear, though, some of the Wrath instances may be tough to heal for an offspec, newbie healer. Dual specs are expensive but helpful in this regard. If you cannot afford that then I’d suggest getting to level 78 (or before!) and then switching to a resto spec and then healing your way to 80 from there. That way, you’ll get plenty of experience, a little gear and, more importantly, realise if healing is for you or not.
Nature’s Swiftness
This spell, contrary to popular belief, does not come married to Healing Wave. Quite often it will be more useful for you to use in conjunction with Chain Heal so get used to activating it and utilising it in a number of situations.
- Drug @ Shield’s Up and Faulsey @ Faulsey.com – both of whom read over my post and helped me polish it up. /hug /kudos
- Llyra@ Healing Way – Drug linked me to this blog – she has a number of awesome posts up which are well worth reading for those new and not-so-new to resto-shamaning. Specific reccomendations are her post on wanted raid buffs and which totems work in raid or party only.
- Elitist Jerks – Not always the best resource for those brand-new to the class or who are not raiding, but EJ has the number crunching that I don’t.
- Shield’s Up – Drug is a wonderful resto shaman with good articles about best-in-slot gear, glyphs and raiding as a shaman in general.
- Wowwiki – I am terrible with numbers and stats so most of the above statistics / numbers come from Wowwiki.
- Wowhead – See above.
Azeroth Arbor Day!
This year Keeva of Tree Bark Jacket will be carrying the flag when it comes to Azeroth Arbor Day. First run by Phaelia, last year, Azeroth Arbor Day celebrates the rather distinct druidic flora much like it’s real life counterpart does for slightly less mobile trees.
Anyway, Keeva has asked for the word to be spread and so I’m trying to do my bit – as the proud owner of an occassional tree, I want to support Azeroth Arbor Day once again as the wonderful community project that it is!
1 comment4 Haelz?
Seems ah’m hangin’ up mah boots fer a while and going back tae Ironforge tae dae some er ’secretarial’ work. You know, stuff tae dae wi’ documents and ‘filin’ them right’ and stuff. *Ahem*
I blame The Bloggers. I really do. It’s all their fault. All those resto druids and shamans, holy paladins and priests. They’ve changed me.
Chain-Healing
What am I talking about? About a week or so ago, now, I changed my main to my shaman. I had been getting tired and bored of stabbing things from behind – I don’t know why as I’ve always loved melee. A couple of times, however, we were short on healers for Mount Hyjal and I offered my shaman – he’s decently geared with quite a few of the T6 quality badge loot and the pick of Kara epics (still no bloody shield though /bitter) – and was taken along.
Wow. Just… WOW. There was a thrill and of a new sort. A few subs like this and it had gotten to the point where I was actively hoping a healer would drop out just so I could go heal. When I realised I was doing that I figured it was time to ask for a main change. It might seem weird so close to Wrath but the guild is currently a little short of healers and heavy on melee dps and here I was with a reasonably geared resto shammy and wanting to chain-heal!
I have to say – it really has put the thrill back in raiding for me. If you’d told me a year ago I’d actively seek out a healer role I’d have laughed. If you’d said I’d give up a melee dps spot to do it I’d have laughed doubly hard. Yet here I am. What has changed? No clue. I have just found that I really, really enjoy healing and that, in a raid, it engages me far more than roguery does.
Even if most of what I seen in an evening looks something like this:

Hyjal has come alive again for me – every boss fight is not the same old dps cycle, the same old trinket clicking, the same old… old.. *snooze*. Now I have to pay attention to totems, mana, incoming damage. Each time I heal the same boss different people take different damage and everything is so new and exciting. I guess the other thing is that I actually feel like I make a difference.
Doing a fight like Kaz’rogal where you’re staving off mana-reducing deuffs and still having to heal your little heart out is amazingly fun. Every boss fight feels like a small triumph – more so than whittling away at a ginormous health pool over the course of five to ten minutes.
So, what now?
Of course, that doesn’t change stuff around here. Aurik is and will remain ‘me’. He is the personification of my real life self – short, dumpy, scottish, hyperactive and, of course, huggable! *ahem* This has never been a rogue blog nor one which shies from posting about alts so all you might find is that any ‘I went to BT and saw this boss, wow’, posts will be shamany rather than roguey.
Durid is for haelz!
But, that’s not the only healing I’ve been up to…

Yes, the tree is yours truly. Embracing my new-found enthusiasm for the healy side I grabbed a respec to go heal for the budding young paladin tonk you see here. I could have healed normal ramparts as feral but I really wanted to try things tree-style with all of the available bells and whistles. It was a blast but perhaps a bit too easy an instance to judge if I’ve been tempted away from my feral side… I had to respec the next day to tank some instances but my respec cost at the moment is very low so I might jump the fence a few more times!
I’ve managed to pic up some pretty nice epics just from doing some heroics where noone else wanted them so I’m sitting at around 1k healing already on my druid. My spirit is a little low, though, as is my mp5 so I’m working on that. I’ve also not enchanted anything yet – though as I don’t expect to be healing anything difficult I think I’ll see if I can grab some more healy gear whilst tanking before I start grinding out those primal lives.
Oh and I started playing my paladin again a little bit…

a third healer in the making?
Durid is 4 Haelz?
One thing I’ve oft said when referring to my old druid is that I did not like healing with her. Something about hots etc. just didn’t click for me.
However, I promised myself that I’d do some pvp whilst levelling 60-70 in an effort to have some honor when I hit 70 for my pvp tanking items. Now, a level 62 druid has little chance of damaging anything in kitty or baer so I figured – hey, I might as well be useful and heal!
Now, of course, I’m used to healing in bg’s with Avarix (my shammy) who has a lot more oomph to his heals but I started to find it oddly satisfying to hop in, throw a few hots into the fray, and hit some big heals before I was inevitably mortal squished by some Tauren warrior.
So – now I’m actually keeping a third set (kitty, baer, resto) as I level. I’d done this, sorta, on Mharai but it had been a case of making sure I had something for all slots for ‘healing’ in my bank with more heed paid to how it looked than it’s value as healing gear.
A few runs in Slave Pens / Underbog netted my new little druid some tasty feral items along with the utterly awesome looking [Coilfang Hammer of Renewal] and [Tunic of the Nightwatcher] which, along with some crafted gear and quest rewards (for which there was no feral alternative) has brought me up to a whopping ~350 +heal *ahem*.

Now, my first love as a druid will always be feral – I love the challenge of tanking and shredding things kitty-style, but I’ve found a new fondness for the resto side. I’m really not sure why I’ve suddenly found an ‘understanding’ or any enjoyment with druid healing.
I suspect that because I’ve now had another healer whom I enjoy playing and have had some experience with the ‘flow of damage’ in a fight, that I now find it easier to deal with triksy hots.
For a first time healer, in my opinion, or someone doing druid off-healing, hots are hard to fathom – you need to know how much all of that hot will tick for or have a good idea at least. Priest, shammy and paladin healing has a much more immediate effect in terms of a persons health boost (I know priests have hots, too, but they tend to be stopgaps from what I’ve seen) and it’s easier, in my opinion, to judge how and when to heal. As a druid, healing a group seems much more preemptive in nature.
Anywas, I’ll stop rambling now before I make a fool of my little nooblet-druid-healery self and leave it at the fact that I now have an eye on learning a bit about the leafy side of druiding.
I never thought I’d say that…
4 commentsShamany Ramblings and Shiny Spam
The earth has granted my wishes and bestowed upon me a plethora of items which enable me to bring life back to my cohorts. However, it also seems to be bestowing on me an awful lot of things with which to pound the Burning Legion into the ground. The elements work in mysterious ways…
I don’t like to put too many ’srs bsnss’ posts right next to each other so you’re getting gear spam whilst I finish writing up my next long post *ahem*.
First of all the typical problem with hybrids had occurred for me on Avarix. Not only had I kept a pile of stuff ‘just in case’ for my main spec but also for both off-specs! I had been running around with three empty bag slots to my name and nothing I could dump for fear of abandoning something which ‘might be useful later’. So, time for a major clearout! I ended up dissing about a bag (20slot) and a half full of gear – yay for lots of LPS’s / essences / dust.

Kara
A while ago I posted about not really being able to do Kara’s frequently and this making gear a hard decision. Well, it’s no longer so much of a problem! The main issue I had is that I share a pc with my other half – we both have our own laptops but the PC is all that can run Oblivion as well as WoW on max graphics settings. Our newest laptop is pretty decent, though, it just has to have most of the graphics minimised. So, two weeks ago, a Kara group starts up and then another. Two groups can be made if they can find another healer. I warned ‘em I only had the laptop in case of a bit of laggyness but I’m happy to say it went pretty smoothly! So, Kara for me whilst the other half Oblivions! Bwuhahaha.
Phat Kara lewts the past few weeks for me in the last few weeks have been -
Restoration
[Jade Ring of the Everliving], [Stainless Cloak of the Pure Hearted], [Heart-Flame Leggings], [Cyclone Headdress], and [Cyclone Gloves].
Elemental
[Nathrezim Mindblade], [Shadow-Cloak of Dalaran], and [Boots of the Infernal Coven].
Plus some enhancement stuff. You can tell I’m really enthusiastic about enhancement, can’t you? Maybe once I have a full gear set I can grind some pvp axes and have a go but, for the moment, I love resto way too much!
I’ve also picked up a [Vindicator's Pendant of Salvation] and got enough badges to purchase the [Wave of Life Chestguard] I had my eyes on!
The problem with fast gear-progression? I’ve spent ages on grinding enchanting mats! D’oh! After sending my hunter-auto-grind-bot and his new kitty out to get some primal life, I enchanted everything I could with healing / mp5. I swapped my trinkets around and ended up with:
- 1996 healing
- 157 mp5
- 10.5k mana

Not bad – though I wants more mp5!
Healing / Kara Whining Rambling
Last night’s Kara started out with just two healers – first time I’d tried it that way as alt runs often take three. I was getting really worried – people were going down far more often than usual and at one pont the tank got insta-gibbed. “Sorry, guys, wasn’t really paying attention, was on the phone” was not what I wanted to hear from the second healer… I am not well geared or confidant enough yet to even think about Solo-healing Kara and our tank is not over-geared and a Paladin to boot. One of our other shamans (GL) respecced resto and the rest of the night’s healing was a bit of a yawn fest. Bah.
It didn’t help that one dps warrior who had refused to tank (which meant not being able to do two groups that evening) kept pulling before our pally tank or healers had finished drinking. Now, that wasn’t a huge problem for me with my regen slowly getting higher but our pally tank was having a hell of a time generating enough aggro to pull them off said dps warrior and keep them whilst we were spamming heals on the idiot who’d pulled them without a shield. Suffice to say we decided it was better for all if we didn’t heal him next time he did it *ahem*.
It’s odd running with a group you’re not used to – we’re usually a one-shot, blast through, imba group even with mostly alts. Ah well.
Regen
Speaking of regen… I had two sort-of proud moments concerning my mana. Only sort-of because both of them came out of things I’d buggered up. On Prince I died to an infernal landing on my head. I was kinda tired and it was my fault – didn’t move nearly fast enough. However! Self res, pot, water shield, mana spring. Half my mana back and the regen did the rest – I didn’t run oom until he was down. That had happened one week previously and I’d come back and barely been able to scrape my mana back off the floor.
Something had struck me as odd, though. Why was the mana I got back from my pot so low? I have an alchemist stone so using a put is often overkill mana-wise for me unless I’m down to 20-30%. Simple. For some unknown reason I’d managed to switch my trinkets around and was wearing my prayerbook instead of my alchemist stone. So, I’d done the whole evening with no stone – and my regen had still been fine! That was kind of a happy moment for me there. I’m not even past the ‘magic’ 200mp5 yet and had salv buffed instead of wisdom due to some weird bug going on with misdirects / aggro.
Realisations
I’ve come to the odd realisation that my ‘baby’ shammy isn’t a baby any more. He’s all grown up… In fact he’s so grown up he’s been given tier 5 approval and signed for an SSC run next week (for the s-res quest line). Scary. I really hope I can be worthy of a spot – I’ve been reading tactical guides for SSC for shammy healers by Anna as well as refreshing the SSC fights in my mind.
1 commentGeneral Shaman Ramblin’ (including bloody mathifications)
Upon learning to speak to the wind one must also, apparently, learn to wear the appropriate vestments. There is so much choice, though, and so little of it within my grasp. One must still work to attain that which will increase ones inherent spirituality – though I am still not sure why putting more layers on brings one closer to the elements…

Kara
Over the past few weeks the guild has started running up to two Kara runs – usually a mix of alts and mains for badges and gear. I’m often not often able to go on Wednesdays (or Mondays and Fridays) as I duly give up the computer so the other half can play Oblivion but the past two weeks things have ended up so that I have been available.
Last week the guild needed a healer for the second run or it was a no-go. ‘Sure’ said I, and dashed onto my shaman, respecced (I’d been elemental for Magtheridon, I think) and grabbed all the consumables I could think of. I posted about my phat lewts.
This week I wasn’t expecting to be on but the other half was late home. I figured I’d nip on, patch up and do my transumtes / glass / make pots and flasks for Thursdays raid. I logged on to Aurik. “You are invited to a group by G”. Eh? *DECLINE*.
I hate being ninja invited and never accept unless someone tells me what I’m getting myself into – even from guildies. A few whispers later and I hear that there’s a sort-of competition going on – two groups are getting together and each thinks they can run Kara faster than the other. I was feeling a bit headachey but I didn’t want to say no when there were such high stakes *ahem*. I jumped over to Avarix, joined a team and then proceeded to run around like an idiot, respeccing elemental, grabbing different food buffs and joining TeamSpeak whilst being disconnected from the game a few times (patch issues, I think).
We ran through Kara, finishing in about two and a half hours. Although we were slow in doing the bosses we managed to actually finish before the other team despite starting about 15-20 mins later! Ahaha. Ah well, was all fun and we even managed to 9-man Netherspite when one of our mages had to go offline. Not bad for an almost completely alt character team!
My dps was terrible but I’ll excuse myself this once, hehe. My totem bar, Yata, suddenly stopped working with the patch (no surprises) so I had to relog and configure totemtimers and was still tweaking it until after Moroes!
Totem Timers
As much as my GM and the shammie class-leader recommend totemtimers over Yata I just… don’t like it. I’d tried it before and was willing to give it another shot but I’ll be going back to yata as soon as it’s working (got it working using the pre-update files) – if for nothing else than auto-totemic recall on a right click. I also prefer its timers – which are a lot bigger and include totems other than the four you have in your bar – so I can see when my elemental and mana tide totems come off cooldown – I also like the quickly configuarable and lockable buttons!
Maybe I’m just missing something with totemtimers (or any other totems + timers addon) but… I really don’t see why it’s so much better? I would be happy to be edumacated!
Gear Mathifications
Managed to pick up a few shinies but two pieces of the healing loot I got were really druid pieces ([Forest Wind Shoulderpads] and [Mitts of the Treemender]) – which takes me to three bits of leather armour! It would be four, except that I also grabbed the [Belt of Gale Force] from Moroes!
I have a habit of grabbing any loot noone else wants if it might, possibly, be useful – I hate seeing stuff sharded when the guild bank is full of void crystals – but on second look my [Gauntlets of the Tranquil Waves] from Magister’s Terrace seem to be on par with the druid leather Mitts for me. The higher int and stamina on the mitts is tempting, though… Time to look more closely!
I use Skyhoof’s shaman healing gear thread as a base list but it’s all calculated at t5 level which puts less emphasis on int and a bit more on haste – both represented unequally on these peices of gear. Using the t4 stat weights she gives irecalculated their values:
Mitts:
+25 Stamina – 5
+22 Intellect – 22
+14 Spirit – ignored (as is socket bonus)
+64 Healing – 64
= 91
Gauntlets:
+12 Stamina – 2.4
+10 Intellect – 10
+1 mp5 (socket bonus) – 3.4
+55 Healing – 55
+24 Haste – 16.32
= 87.12
As I suspected, for my level the mitts come out as higher base but there’s not much in it. However! Each still has two gem slots.
- (+2 x Living Ruby – 36)
- (+2 x Royal Nightseye - 27.6)
- (+1 x Royal Nighseye and 1x Luminous Topaz – 26.8)
Mitts with 1. = 127, 2. = 118.6, 3. = 117.8
Gauntlets with 1. = 123.12, 2. = 114.72, 3. 110.52 (would lose the socket bonus)
The reason I’m calculating the last set of gems? I have myself an [Insightful Earthstorm Diamond] which needs to be activated and it requires two yellow gems (I have another in my bracers). The value of an ISD is around 63 (at conservative estimates of it’s worth being 15mp5) So – adding the 63 to both mitts and gauntlets assuming taking the Nightseye and Topaz combination they come out as, rounded down:
Mitts: 180
Gauntlets: 173
The Magister’s Terrace loot is really nice but the stats on them are preferable for higher level content. My main gripe at the moment is lack of mp5 / mana so I think I’ll be enchanting then wearing those leather mitts and banking the gauntlets until I have higher mana regen and a bigger mana pool. Druid-shaman hybrid ftw! *ahem*

Rogue gear is so much simpler…
I was also lucky enough, though, to grab my t4 helm (hence the new meta-gem)! My alt now officially has better headgear than my main… /cry as well as some nice off-spec gear – [The Lightning Capacitor] (passed to me by a very kind warlock whose main is a shaman and insisted that I take it as he could get far better - Thank you A!) – and something for enhance-spec… though I can’t for the life of me remember what it was. I’m so enthusiastic about enhancement… *cough*.
Badge Loot Decisions
The actual point of this post, when I started it, was to look at the fact that I now have lots of badges – more than I ever expected to get on Avarix – and to figure out what I could get with them. Last week I had figured that would be my last Kara for a while and was leaning towards picking up an [Essence of the Martyr] but now I have 73 badges. That puts me an awful lot closer to some really nice, shiny stuff.
But, once again, I’m torn… I could do the badge-giving dailies for the next few days and hope for some badges, get 75 and grab myself some [Natural Life Leggings] or wait and get the [Wave of Life Chestguard] / [Runed Scales of Antiquity]. If Avarix were my main it would be a no-brainer – wait for the big ‘uns – but I cannot be guaranteed badges on my shammie. The last two weeks have been fun but I might not be in Kara for a while now. The other thing which bugs me is that a new chest would be a bigger upgrade, too, but there isn’t a 75 badge chest /cry.
I could, of course, also go for the boots, gloves or belt badge upgrades but I don’t really need those at the moment. I think I’ll maybe try a bit harder to grab myself one more Kara run if possible and then a heroic or so – that chest piece would be the biggest upgrade to my current gear and, unless they added more badge gear, would not be upgraded before WotLK.
Once again a post has spiraled out of control into something way bigger than it was meant to be, whoops.
1 commentUseful Links Fer Havin’ at Yer Fingertips
A good rogue has to know where to look fer his information. Without information y’might as well stand oot in the broad daylight, twiddlin’ yer thumbs and hopin’ the job will do itself!

Puttin’ these all in one place so that, maybe, someone won’t have to look as far and wide for the links. There are, of course, plenty I’ve ‘missed’ but these are the ones I use on a regular basis for reference, not every single useful link ever.
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