Archive for the 'Extended' Category

Boostin’ Versus Old Skool

Ye want a wee rampage through them Scarlet buggers in their fancy-pants big hoose again? They never seem tae give up, do they? Ach aw right, as suppose we can go an smite evil an’ all that stuff - ust make sure ye stay at mah back, ok?

Boost in Stocks

“Hey guys, someone fancy giving me a boost in SM?” It’s become pretty commonplace to see this sort of request in guild chat (well, in my guilds chat anyway) and I’ve seen some debate concerning the issue in guild chat and in general. I had a think about it and decided I’d write those thoughts down here on the blog (it’s what it’s for afterall, right?)

So, what is a boost? I’m sure most people are familiar with the term but for those who are not: It is when a high level character groups with a low level character(s) and they complete an instance or quests for the purpose of the lower one gaining xp and / or items generally more quickly than if they had done so on their own / with a group their own level.

Why Boosting is Bad

  • People don’t get the chance to learn their class in a group setting
  • People don’t ‘work’ themselves for themselves
  • Cultivates lazyness
  • Annoys people when others always ask
  • Less xp

Why Boosting is Good

  • Faster runs
  • More xp
  • A chance to get good loot without having to worry about rolls
  • You’ll actually see the instance instead of just levelling past it..
  • You can do a bunch of instance quests quickly

Boost in SM

Now some of these might seem contradictory - do you get more xp or less? Well you will gain less XP by having a level 70 in your party - annoyingly I cannot find an ‘official’ link with the exact numbers - Ghosthoof has provided me with a link! But your xp per mob at, for example, level 25 will go down considerably when partied with a level 36 (more than ten levels) or higher player i.e. when the mobs become grey to that person. However! You’ll be able to complete Scarlet Monastery Cathedral in about 30 minutes or so as compared to over an hour in a level-equivalent group - so your xp / hour is a lot higher. If, in the time you would have taken to do the instance with a full group at your level, you could get three boost runs then you’ll have gotten much more xp. This is due to the fact, also, that your xp gain is reduced in a party of same levels dependant on the number of them.

The biggest outcry, though, that I’ve heard against boosting and levelling changes is that people don’t learn their class. This seems a valid point - less experience = less class knowledge. However, how many holy priests do you meet when levelling? Or prot warriors? Sure, there are some, but the majority of people would actually be learning how to tank, heal or dps in a way they will no be doing at 70. Yes, even dps-ing is different at 70 than when levelling! So, those people could be hitting 70 without having gotten used to the quirks of their ‘main spec’ anyway.

In addition to this, many of the powerful class spells or abilities are not available until level 60+ - Heroism/Bloodlust, Lifebloom, Spellsteal, Seed of Corruption and mass dispel being some of the ones I could think of which would not be in that persons arsenal even if they were specced as far as they could be into their preferred raiding / high level partying spec.

The lazyness issue is one which flip-flops in my mind - some people are lazy and do spam chat all day asking for a boost when they could be out levelling - but others ask only when they want a boost past a particularly hated area or want a specific item. Not all players who want boosts are being lazy. This also ties in with people getting annoyed about being asked for boosts - those who are lazy are usually those who won’t even bother being thankful and / or will ask over and over again until someone is sick of boosting them or hearing about them asking for a boost. This means that someone else asking for a more ‘legitimate’ reason may be shot down too, sadly. Of course, there is also the fact that people want to kick back and relax and their idea of that is not running someone through RFD three times.

Now, personally, I like giving boosts but only to specific instances. In fact I sometimes actively ask people if they want a run through SFK or SM for instance as I love those instances and can do them pretty quickly. I don’t mind doing DM once in a while but I don’t like running it repeatedly as it gets a bit boring. I love one-shotting things and seeing how much I can pull without killing myself (or my charge). I will often say no, however, to anyone asking for gnomer as I hate it. If someone bugs me for a run or whines at me then they go nowhere! hehe.

I know what it’s like to level alts, I have sympathy for people who just want a little xp boost now and then or wish to complete quests and get specific items but I will not tolerate lazy arses who just want their work done for them. Luckily I have not encountered many of these people. In fact, when I boost people it’s usually those I enjoy to hang out with anyway and is as much fun as running with them to any instance on their mains.

Old Skool in SM

Old Skool

A quick look at the other side of things shows why boosting is so valuable to those lowbies and also why, on the other hand, it might be fun to go back and kick butt old style! Old skool style, in this context, I am using to refer to doing an instance at its preferred level with a group of people who’re also at that level.

Why Doin’ it Old Skool Style is Bad

  • Hard to find people
  • Even harder to find competent people
  • Takes a long time to do some pre-tbc instances
  • Loot doesn’t seem ‘worth it’
  • No tanks / healers

Why Doin’ it Old Skool Style is Good

  • Learning your new class’ early ‘oh shit’ buttons
  • Can be more fun
  • A challenge for you and your guildies
  • A break from grinding / questing

Getting a group can be hard these days - sure everyone and their aunt has an alt but they’reall spread across the board levels wise and, unless you want to go to one of the ‘favoured’ instances then you’re not likely to get a group. However! Going back to an old instance and doing it with a bunch of people can be awesome fun.

I recently have been doing this with a friend in the guild whose priest is about the same level as my druid. We’ve been to Scarlet Monastery - Armory a couple of times and are planning on a possible trip to Razorfen Downs. At level 30-31 I was tanking it with him healing. He’s shadow but has some very nice healing gear and experience as a healer pre-tbc. We’ve five-manned the place with three pug members and four-manned it with a level 37 prot pala (a little easymode ahem) and a mage guildie. It’s possible to two man it, even, at this level, but it does end up going a little slower. There really is much more of a sense of achievement doing this but it does suck up a lot more time - I could level faster with quests but they’re not always as much fun.

Old Skool in SM again!

Balance

Really, what it takes is balance - especially when it comes to having fun when levelling. If it’s your second, third, fourth or even fifth plus character you don’t want to put up with pugs and waiting and idiocy etc and may want to level as fast as possible boosts allow you to get a whole bunch of xp and equipment fast. However, that can become pretty soulless and, if you want to learn your new class a little better, or at least train your reflexes to it’s earlier panic buttons (OMG BEARFORM *Poof*) then it might be worth hitting up an old instance with some guildies of your level.

There’s also the fact that it feels very different to go back to an instance you can easily smash our way through and have a hard time, have to think about the pulls and generally take in the atmosphere more.

Happy low-level instancing however you, personally, decide to experience it!

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Healer + DPS Synergy

There’s acquaintances and pals and then there’s good friends - you know they’ve got yer back and you’ve got theirs and when the shite hits the fan you’ll be able to pull through or at least laugh at yer mishap.

A lot of really cool people have been writing about healer and tank synergy this week - the first two I read being that by Phae at Resto4Life and the person who had inspired her - SaladFork at Omen of Clarity. I know I’m a little late to the party (story of my blog-life) but I figured I’d go and stick up my own little view from the ‘third’ point of view - dps - specifically melee dps.

Melee dps get the least love when it comes to healing. A lot of healers tend to look down upon the poor ill-fated rogue, warrior, crittycat, shaman or retridin who has commited the heinous crime of taking damage. In 5 mans you know, as a rogue especially, that if you take aggro (it can happen for reasons other than stupidity, trust me) you’re not going to get a heal unless the healer is content that the tank is ok. You sort of accept it with a small sigh, accept your res and move on.

It’s not always the case, however. I, personally, always try my best to make myself aquainted with a healer if I’m running a pug. Water / mana pots drop? Pass ‘em to the healer. “Thanks for the heals” also goes a long way. I find if I do this, and make friends with ‘em, I get more heals. Making your healer feel loved means more heals all around. That might seem a bit feindish to most of you but I see it as win-win. The healer knows I appreciate them and I appreciate them all the more as a few more heals come my way. This works on me too - I am more inclined to heal those who take time to appreciate my efforts when on my Shammy.

Chain Heal

However! The topic was special bonds. I think the reason, perhaps, any dps are less likely to feel a special bond with their healer is that they don’t really get assigned a healer to themselves. Noone ever says “Ok, Priest-1, you’re healing Aurik”. Unless they’re a ‘lock, mage or hunter tank most dps will never have a special healer to themselves. Melee dps, however, have their resto shammies. Resto shamans are awesome melee healers and in Burning Crusade the melee often takes a lot more damage than ranged (not always true, I know, but in general). This means having a healer assigned especially to us! As a group we love our resto shaman and she keeps us alive - we know half the time we owe our ‘lives’ and our dps (from not being dead) to her timely heals.

I have learned around how much her chain heals hit for and when they will heal me and when I should maybe step out and bandage / pot on raid-damage heavy bosses. I also keep an eye and ear out to make sure nothing’s decided she’s a tasty meal-inna-crunchy-shell. In Hyjal, with so many mobs, sometimes I’ll find a caster targeting her or a skeletal mage who’s slipped through and will do my best to stun/maim or otherwise incapacitate them - or failing that aggroing and pulling ‘em to the Pally-tonk. For us ‘our’ Shammy part of the melee team. Doubly so as sometimes she fights alongside us enhancement spec!

An in game relationship of any sort - one on one or amongst a small group - makes working with others so much easier and better. It’s all about trust and doesn’t matter, in my opinion, if you’re a tank, healer or dps. People who trust each other and know each others limits will not only do better but enjoy their time more - going a step further than they might have otherwise.

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Startin’ Over - Part IV

1. What is Starting Over?
2. Reasons and Implications
3. Practicalities
4. What now?

What Now?

You done it. You’re starting anew on another server but… nothing’s the same. Maybe you’re lucky and it is ‘the same’ or luckier still - it’s better. It may be all you hoped for, the spark which fires up your passion for the game again but, maybe, it’ll be a disappointment. I can’t add much here, most of this is personal and there are too many factors which can make a difference for any one person but there are a few pieces of advice I’d give.

Even if it isn’t a disappointment straight away be aware that you may feel, whilst readjusting, that you wish you hadn’t made the change. Keep your mind open, though! It takes a while to build your social networks up again and you may find things eventually turning out a lot better than they felt at first. You need to actively get out there and build up new networks, contacts and friends - they won’t come to you and until you do this, you may find it hard to compare the old to the new fairly.

Take a step back, breathe, evaluate. Is it really as bad as it seems? Is it just because everything is new? Is it any better or worse than what you left behind? Consider that before running back to your old server / characters.

Do not delete characters! Although they can usually be recovered they will often be left with un-gemmed / enchanted gear. Why not leave them, let them rest just in case you decide, one day, to go back? If you transferred a character remember that you can always go back in a months time if things don’t work out!

It takes time to get back to where you were - I’m only now, after half a year, getting settled with my new server, new role, new people. I miss my old friends, my old characters, but not so much that I have to go back to them. I sometimes ‘visit’ my old character and server - pop on to say hello to anyone who happens to be online at the same time - and catch up on what’s been happening but I have no urge, now, to go back and build things up again on that server.

Good luck to anyone who makes the leap and starts over, I hope my last few posts can be even a little helpful!

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Startin’ Over - Part III

1. What is Starting Over?
2. Reasons and Implications
3. Practicalities
4. What now?

3. Practicalities

Ok, so you’re decided. You’re going to server transfer / roll a new character on a different server etc. etc. and so forth. You’re all set but.. where do you go? The last post talked a bit about what to expect from different server types but what are the basic practical limits? Your first decision, server-wise should be: Normal, PVP, RP, RP-PVP? Each of these realm types is different from the other and will greatly affect how you play. Blizzard has a little page describing what differences you can expect to find between the realm types.

Secondly, you should have a look through the realm forums to see what you can expect if you’ve decided on a realm or to decide which realm you might fancy rolling on / transferring to. Be sure to check out the population of a server as if a realm has a high population it may not be eligible for transfer!

Thirdly, if you’re transferring a character you can usually find a guilds list on your new (to be) realm forum - if you want to get into one right away once you’ve moved you can usually post applications prior to transfer!

Guilds not your thing? You maybe want to get down and try your hands at some of that ‘rp’ stuff? The RP realm forums are usually brimming with the latest events and goings on of the realm and usually full of helpful ‘how to get started’ links.

It may be worth checking if there are any free transfer windows up to realms from your own and seeing if any of those suit your taste. Doing it by this method means you may be able to take multiple alts with you as well!

You might want to do content whilst not joining a guild? Why not take a leaf from Anna’s book and taka look for some raiding alliances on the servers you’re considering moving too?

What about all of my epix pixels?

More so for those who are transferring than re-rolling, there are a few things you need to do first.

  • You will need to empty your mail-box and finish up any auctions you have going.
  • You must not be a guild leader or Arena Captain when you transfer and so will have to disband or hand over the reigns.
  • You will need to have 10,000 gold or less if you are level 70
  • You can only move PVE>PVE/RP or PVP/RP-PVP>Any.

Blizz’s F.A.Q on the transfer process can be found here.

You will have everything which is in your bags and bank with you. If you have a bit more gold than the allowed limit it may be worth checking out the economy of your new realm-to-be. Are they behind in progress and would appreciate you buying a few patterns/vortexes etc. and reselling them once you get there? Or perhaps you can buy up things which you know will likely sell anyway to give yourself a boost back to your old cash-levels like some nice gems or BoE blues / purples, maybe even void crystals or large prismatic shards which stack.

Personally I could, at the time, only transfer one character and so also went through all of my alts and removed anything of decent value to take with me. Bag and bank space is at a premium so you may have to say goodbye to some things. When chucking stuff out you should weigh up it’s personal worth to you (sentimental value etc.) versus how easy it may be to obtain - For example leaving behind a [Piccolo of the Flaming Fire] because even though it’s fun and you absolutely love setting it off in front of the Ironforge Bank you will, probably, be able to get another relatively easily.

Say your goodbyes! Make a post on the realm forum if you’ve been active there, tell your friends, and, for goodness sake, don’t transfer without mentioning it to your guild if you’re part of one! Try not to be over dramatic or take the chance to be mean etc. as if you ever decide to come back you don’t want to be on bad terms with people. Also, as mentioned in the previous post, a bad reputation will often follow you!

Wait!

Unfortunately there can sometimes be quite a lag between pressing ‘Transfer’ and actually getting to your new realm. If everything is sorted and you’ve met all the conditions you should be on your new home within 24 hours. I was lucky in that my transfer was instant but sometimes, especially when using free transfer windows, the wait may be much longer.

Now What?

….Ohcrap, what did I just do? What was I thinking!? WHY!? WAAAAH! If you are experiencing any of these then hold on just a little while longer as post four deals with the ‘What Now?’ aspect of Starting Over!

My brain is a bit dead at the moment due to cold-full-ness so if you think I’ve missed anything give me a poke and I’ll add it. /hug!

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Startin’ Over - Part II

1. What is Starting Over
2. Reasons and Implications
3. Practicalities
4. What now?

2. Reasons and Implications

First things first. Why do you feel the need to start over?

  • New lease of wow life
  • Different faction / realm type
  • Friends moving server / leaving wow
  • Bored with current character
  • Falling out
  • Bad Rep

All of the above are reasons I’ve seen for people starting afresh either on a new character on a new realm or moving between realms. The need to experience something new is certainly an attitude I can understand - I have altitis, I like to see the world in a different way, through a new character’s eyes but not all reasons are necessarily good ones for starting over.

Is it worth it?

You’re leaving everything behind. It’s all just pixels but remember how you ground ore for three months to get your epic mount? Remember that pug group where you finally got the Necklace of Infinite healy-goodness and made good friends with the tank / healer / that cool dworf rogue *ahem*? You’re going to be leaving behind all of the good things as well as the bad so judge carefully how much something irritating you is worth giving up all of the good things for. Starting over with a new character means giving up more than transferring but both will lose something in the move.

You may, of course, not be leaving behind much - maybe you just got to 55 and decided, blah, this isn’t the character / faction / server for me in which case it may not be such a wrench but you should consider that you may still be doing it for the wrong reason - some classes have a period which is a little dull. As a rogue, for me, this happened from around level 58-64. There just didn’t seem to be much new and I felt a little powerless at times. Come 64, for some reason, things started to pick up and I was happy being a rogue again. In other words, don’t decide to move too quickly - give it time and analyse whether it is the character itself or WoW / the server / the faction which is irritating you.

If you are thinking of leaving your server for one of the ‘social‘ reasons you should ask yourself if it’s really a good idea to leave. If you’re being picked on, griefed or otherwise having trouble then I can understand why you might want to leave but there may also be people who help you, are your friends, and will work with you to resolve the issue(s).

Friends leaving is always hard to take and was certainly why I moved, eventually, but I think even then you should consider if you are playing for them or yourself? Are you both looking for the same goals in WoW? Do you actually spend a lot of play time with them or is WoW just a fancy IM client? Their needs may not be the same as yours and transferring to follow them might not be the best choice to take!

You may not be moving to play with a friend - in fact you may be leaving some behind. Be sure to mention well in advance to them, let them know and have time to say your goodbyes. Make sure you’re not moving away from anyone who you enjoy playing the game with so much that not having them around will make things dull - often you only realise this after the fact, sadly.

If you’re looking for a new lease to your wow-life then maybe you could think about rolling an alt, taking up a new profession or maxing a skill / rep before taking the big step - you might find something which piques your interest and doesn’t involve going back to basics again.

Moving to a different server-type is a tricky one and I’d advise you to do plenty research before you do. I know, in particular, some RP-realm-ites can be quite untrusting of people moving from pvp and normal realms due to issues with them not understanding how to act within those realms. There’s also the basis in pve guilds moving to rp realms as they figure there will be less competition. If this is your basis for moving then I’d certainly tell you to think hard about it. Moving from PvP to PvE is an odd change as suddenly things become a lot less dangerous. Yes, it’s nice to not have to look over your shoulder all the time but it can also, sometimes, be a bit dull. Going the other way is a hard decision, too, as you cannot go back to a PvP realm from a PvE one.

Implications

You may know no-one or just a few people, you won’t have your old network of acquaintances who you can rely on to help you, you don’t know if that guy selling Mongoose in the trade channel is a scammer, either.

Local Knowledge‘ as stated, is the key to success in a new environment. For example, when I switched realm to Bloodhoof I was introduced to their ‘unofficial’ looting system - pass on any blues. I didn’t and still kinda don’t get this if you’re not with a guild group as, to me, it seems as though it’ll make a ninja’s job easier but every group I was in seemed to resort to using this method of loot distribution and ignoring the games’ own need/greed one. This was never used on Eonar or Sporeggar and if I hadn’t become used to it very quickly I might have become known as a ninja-looter! (luckily my friend on Bloodhoof explained things to me beforehand). Even though all servers have the same world within them, the people shape it differently and the game can be so very different dependant on the people within it.

Moving to a lower progress server has multiple issues associated with it. Even if you’re only interested in pvp or lower-end pve you may find life a little bit harder on such realms - unlike some busier realms you may not be able to snag excess patterns and, with the recent change of vortexes / primal nethers to BoE, you’re more likely to have been able to craft these items if you stay on the high population server.

However, if you’re looking for peace and quiet and not having to share grinding spots, perhaps you just don’t want to have to muscle past thirty bank alts in Orgrimmar, then moving to one of the lower population servers may well be the thing for you. Remember, though, that Blizzard does like to even out the server populations and may, in time, open a transfer window to the low-population realm you’ve chosen.

Moving to a higher progress server, in search of greener pastures, will also come with its own problems. Gear may be easier to get but often lower level items and basic ingredients come at higher prices (a general rule and not always true). Your lack of experience might mean it’s hard for you to get into a guild which is doing the higher content you crave but, if they’re worth joining they’ll likely give you a chance if you’ve strove to be the best you could for that content you did experience.

If you’re one of the gits running away to another server to hide from people and a lifetime of scams then understand that you will most likely be found and your whole realm will know about it. There are plenty of ways for people to ‘follow’ you and a similar number of examples on the forums where past scammers have been ‘outed’ on their new realm - sometimes before they’ve even logged in - this is especially true where a guild leader / officer has ninja’d the guild bank and done a quick server transfer.

Summin’ Up

I know a lot of this may seem biased against you moving but please understand that it is not meant to be so! I think moving my rogue was one of the best choices I have ever made and would never want to take back the experience I gained re-rolling with my druid. I simply want to convey the importance of thinking through your new start as I’ve seen so many people make the decision and then regret it later. More on that in part IV, though, hehe.

Homework..

The next post, part III, will deal with the practicalities of moving but I’ll end this one with a small thing you should do or, at least, think about. Pros vs. Cons list. The technique is as old as a very old thing but works! List what you’ll be missing and what you’ll be gaining - weighing them based on importance to you - and consider if, really, what you’ll be giving up is worth what you’re going to gain. This is a simple way to weigh things up and may tell you if you’re basing your decision too much on one small thing at the expense of the whole.

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Startin’ Over

Sometimes ye just need tae git’ yer hied doon and get oot o’ town. Other times ye might just fancy a change o’ scenery - whatever it is make sure yer no just hidin’ fae a problem as that only makes it worse.

Quite a few days back I stared a small post and, as usual, it slowly accreted into a much larger post. It seems I wanted to share a lot about the experience of starting over in WoW - something which has, in a way, defined my WoW time - and perhaps ease others in the process by writing down my thoughts about the issue and adding a sprinkle of advice. I’ll go over what Starting Over really means, the reasons, the implications and the actualities. I hope it’ll help someone who’s thinking of starting over or who has done so and is not sure where to go next. If not I’ll at least have gotten the urge for essay-writing out of my system. So, say hello to /hug’s first multi-part post/guide thing.

1. What is Starting Over?
2. Reasons and Implications
3. Practicalities
4. What now?

1. What is Starting Over?

Starting over. It happens for a lot of reasons - maybe you wanted a change, maybe you left the game for a bit and came back, maybe you have a bad rep on your old server (deservedly or not), maybe some arsehole decided it would be funny to constantly corpse-camp you and you had enough of it. It can be a breath of fresh air, a daunting task, or both at the same time.

I’ve done it twice, now, sort of and both times it has been quite an upheaval for me. A quick rundown on how things happened for me, first, because I love having an excuse to tell you all stories. You can skip this if you want.

/cue flashback

I started, as a little Roguelet, on Eonar one summer. Uni started back, though, when I hit level 58 and I decided that, for my studies, would be best if I stopped playing WoW. TBC came out and I wasn’t going to play but a friend sold me a spare copy cheap (she had ordered two in case one didn’t come in time…) and a few more friends mentioned they were going to all reroll characters on a new server - Sporeggar. I started a druid, found I liked the class, and rocketed to 70. Most of them were slow levellers, though, and drifted away to their old characters and so I found myself playing solo for the most part - though I made a few good friends and my other half was still playing. We had great fun but, eventually, real life interceded and I had to take a month or two break from WoW once again.

When I returned everything had changed and I decided I wanted to play with at least someone I actually knew in real life. My best friend had an alliance character on Bloodhoof so I decided - Hey, I could transfer my rogue, level him and play with a friend again. Brilliant! So I did. Once again I was on a new server where I knew nobody - I was accepted into my friend’s guild and made welcome by the awesome bunch of people therein. It’s my home now, I’m kinda settled there and know more people than I think I did on either of my old servers. I miss a few people and I miss playing on an rp(pvp) server, I don’t miss Eonar that much, sadly, as I barely knew anyone there.

/end flashback

So, I’ve had a couple of ’start overs’ - Both rolling a new character on a new server and transferring an old one - sometimes with breaks in between and sometimes not. Starting over often includes leaving close friends and basically pulling yourself out of your comfort zone, it’s taking yourself out of a familiar situation in a way more complete than rolling an alt. It is a break which is akin, perhaps, to moving to a new town or out of home to go to Uni/College and something which can definitely effect how you experience the game.

What this isn’t going to go into is moving guilds (as a topic in itself) - it is similar in some ways - moving out of your comfort zone etc. but others have done far better are more informative posts than I could hope to. If you’re interested in them you might want to look at Matticus’ post here for a start on that topic.

A quick intro and not much meat, yet, but keep an eye for the next post which should be coming shortly.

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Instances - Bad Yins!

Ok, so I did a post about which ones I loved so now it’s the ones I dislike. I don’t usually like doing ‘negative’ posts but most have reasons beyond ‘just didn’t like’ or are odd choices, at first glance, given what I do like.

I’m not going to give an order to these as I dislike them all for differing reasons and some I only even dislike on certain characters. Here, then are the instances which I usually avoid!

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Instancin’ - Good yins!

Ah wis sittin’ the other day, in the Stonefire Tavern, havin’ a pint and reminiscin’ aboot all mah adventurin’. So, ahm sittin’ there an’ talkin’ away when Firebrew’s lassie, Gwenna, asks me whit wis mah favourite place that ah’d been adventurin’ tae? Well, that goat me thinkin…

Post idea stolen from Larísa, go check out her take on it here.

I had intended do do a few more ‘lite’ posts but unfortunately real life has sort of hit me with a bag of brick in the last week so I’ve not been able to sit down and think about anything for very long. Things are slowly returning to normal, though, and I figured I’d sit down and do this post - a reminiscing one which I’ve been meaning to do for a while.

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Effects o’ 2.4

I started out writing this post as an observation on how players were interacting after 2.4, how the level of co-operation was going up a little and, hopefully, would continue to do so. Whilst I was thinking on it, though, I realised it had more than just the effects I had originally fixated on - thus I have decided to document at least a few of the changes I think 2.4 has had whether they are possibly fleeting or long lasting.

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2.4 - Patchin’, Puggin’ and… er… Stuff.

Bloody hell it isn’t half busy at the upper-end o’ Azeroth. Seems everyone is keen on getting in on the action and helpin’ out wi’ the new offensive.

So, like just about everyone else on the wow-blogosphere, I have been participating in the shiny-newness that is patch 2.4. I know, I know, everyone’s already spoken about it and probably more eloquently than I’m about to but this is my little spot where I get to squee about the stuff I liked / disliked.

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