Archive for the 'Crafting' Category

Whit Dae Ye Wish Yer Profession Could Do?

Well, everyone’s got tae have a wee sideline in sellin’ somethin’ or other tae make them money, aye?  Or, if no that, then maybe a wee hobby that they happen tae use fer enhancin’ their gear or makin’ fun wee gadgets wi’?  Seems a lot o’ us spend the time perfectin’ these arts and dreamin’ up weird and wonderful new ways tae use our skills and, well, ah thought ah would put some o’ mine doon oan paper afore someone else claims ‘em!

I’m a huge fan of professions - in fact I enjoy them as much as any other aspect of the game and would probably find WoW a little less fun if the crafting aspect were removed.   Given I’m an altaholic with a love of professions you could guess I’ve tried them all and you’d be right - even if I did give up on blacksmithing before maxing it out… /guilt.

My favourite professions are leatherworking, jewelcrafting, alchemy and enchanting - the first because I like to make my own gear and all of my level 70 toons are leather-wearers and the other three because I like having professions from which others can benefit greatly besides myself.  So, what do I wish my favoured professions could do?

Leatherworking

I’d love to see more of the silly stuff in leatherworking - [Heavy Leather Ball]’s and [Gordok Ogre Suit]’s for example.  It wouldn’t be a huge stretch, for example, to add other costumes which change your appearance by using bits of the creatures you skin (or that others skin, if you’re a double profession-er) - dragonscales and leather for a dragon outfit, wolf or bear fur for costumes of the respective creatures - just fun recipes used to level on or as a silly pattern dropped in an instance, the results of which you could pull out in a raid or whilst standing at the mailbox.

I’ve also always felt it was unfair that tailors get the majority of ’shirt’ slot items and rp style outfits.  Give us leather [Tuxedo Pants]!

Jewelcrafting

Jewelcrafting already has a lot of nice things but, to be honest, I was actually disappointed to see that it would be blacksmiths and not jewelcrafters who could add an extra gem slot to items (though I do feel blacksmiths need something like this so I don’t begrudge them it!).  Still, it would be nice if they added this ability for jewelcrafters for necklaces and rings only, even as a jewelcrafting only thing.  Although the epic gems in TBC were nice I couldn’t use any of them on my rogue and the craftable necks / rings weren’t all that great for most classes and far more replaceable than any other profession’s crafted items.  This, of course, doesn’t include the Sunwell craftables which were pretty much inaccessible to most people.

The trinkets were nice but I upgraded my blue one before the end of Kara and the upgraded one wasn’t available until the last few months of TBC.  A wider range of melee trinkets focussing on different stats or even more with non-combat usage would be nice - as would a basic set of pvp trinkets for those what like that sort of thing.

Other than that I have to say there’s not much else I could ask of jewelcrafting - it’s a pretty nifty profession and much more well rounded than the ‘traditional’ crafting professions of pre-TBC.

Alchemy

Oils for weapons were mostly concentrated in the hands of the enchanters in The Burning Crusade so I’d like to see more added back for alchemists - perhaps special ‘resistance’ oils which would allow you to give up weapon-based dps (from poisons, WF, etc.) instead of one piece of gear in a resist set?  Maybe some which ar temporary versions of full enchants (along with the glows) such as beastslayer, demonslaying, etc. which wouldn’t overlap too much with enchanter’s mana / spellpower oils or blacksmith’s stones.

I would also love it if alchemy could create more potion versions of most of the non combat spells some classes have - i.e. a potion of levitate to go alongside the current water-walking, detect invisibility and underwater breathing potions.

Enchanting

As with jewelcrafting, the main thing I wanted for enchanting was given to another profession - scrolls that can be ‘enchanted’ and then sold but the ability to make such scrolls was given to inscribers.  I can undertsand why they’d give this to inscribers but, at the same time, is it fair for enchanters to have to rely on another profession so much if they want to be able to sell their wares?  Maybe it is, given that enchanting is a gathering and crafting profession in one.

Anyway… The thing most people love about enchants is that they can be shiny or cool.  It might be interesting if, for example, cloak enchants could add a glow to cloaks - maybe make them fiery or icy.  Boot enchants could make a person leave ‘footprints’ dependant on their enchant - a little trail of grass / flowers for Vitality, cat pawprints if you have Cat’s Swiftness.

Herbalism

I know most people wouldn’t care for this but… wouldn’t it be cool if herbalists could make some of the posies and bouquets that the flower-sellers have?  Perhaps even ones with on-use effects like the [Bouquet of Red Roses]?  Just a random thought as I realise herbalism is a gathering rather than crafting profession, hehe.

Fun + Epix = Win

I know these are mostly cosmetic things but, to be honest, the fun of a profession is often in the silly and fun looking things it can create in my opinion.   I believe that Blizzard been trying quite hard to make professions valuable and worthwhile for more than just ‘epix crafted lewts’ since Burning Crusade and hope to see the trend continued in Wrath.

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